![]() Pets are allies that stick by the player's side until they perish in battle or if Sal sells them, making them the most consistent, albeit most basic, kind of companion that players can team up with in conflicts. Why The Calamity Jar Battle Graft Is So Good Gain 1 action at the start of your turn and draw a card, but you can no longer own a pet ![]() Upgraded Version Of The Calamity Jar Battle Graft - Visionary Calamity Jar Gain 1 action at the start of your turn, but you can no longer own a pet The possibilities are endless when pondering how to use this extra action, so be creative! This is a common trait among the very best Boss Battle Grafts, and the Dangerous Bulb possesses one of the less detrimental trades for an action point. That additional action grants the player the chance to play any card that can both prevent the guaranteed 3 damage caused by the Dangerous Bulb as well as other helpful effects. While taking 3 more damage in addition to whatever enemies are throwing at the player every turn may seem risky, this is a very worthwhile trade to gain another action during Sal's turn. ![]() RELATED: Griftlands: How to Beat Kashio Why The Dangerous Bulb Battle Graft Is So Good Gain 1 action as well as draw a card at the start of your turn and take 3 damage at the end of every turn Upgraded Version Of The Dangerous Bulb Battle Graft - Visionary Dangerous Bulb Gain 1 action at the start of your turn and take 3 damage at the end of every turn Effect Of The Dangerous Bulb Battle Graft
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